Atom Posted October 8, 2021 Share Posted October 8, 2021 (edited) I'm trying to figure out how to animate a paper reveal with torn edges while the torn part rolls up? I tried using a path deform along a line with a spiral at the end, but that didn't really give the appropriate effect. I need to lift part of the grid out, not roll the entire grid. Does anyone have any tips to match the reference? ap_roll_up_grid_100821.hiplc Edited October 12, 2021 by Atom Quote Link to comment Share on other sites More sharing options...
Atom Posted October 8, 2021 Author Share Posted October 8, 2021 A little better concept here of isolating a single fracture element and applying a bend. This gets me closer, but the bend generates intersecting geometry. Is there way to tell the bend to shrink a little as it rolls up? ap_roll_up_grid_portion_100821.hiplc Quote Link to comment Share on other sites More sharing options...
Jesper Rahlff Posted October 9, 2021 Share Posted October 9, 2021 (edited) Based on your file I was able just to adjust the capture direction slightly to get it to curl up with no intersections. This will break eventually though if you need it to curl alot Edited October 9, 2021 by Jesper Rahlff 1 Quote Link to comment Share on other sites More sharing options...
Jesper Rahlff Posted October 9, 2021 Share Posted October 9, 2021 with a divide sop and a fuse to accompany the bend, I could push it to about 1200 degrees before it broke. Quote Link to comment Share on other sites More sharing options...
Atom Posted October 9, 2021 Author Share Posted October 9, 2021 (edited) Thank you, that helps a lot. I discovered that if I leave the bend value as 1220 and animate the x-axis of the Capture Origin, that I get a nice rollup. ap_rs_roll_up_grid_portion_100921.hiplc Edited October 9, 2021 by Atom 3 Quote Link to comment Share on other sites More sharing options...
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