Daniel16_16 Posted October 9, 2021 Share Posted October 9, 2021 Hello I have a big pyro sim going on, and now I want to export this simulation as VDB's. I have set up a up-res container but when I import the exported vdb files from the high res container into Blender, then the result is kinda awkward... There are just points of smoke (as shown here in the screenshot: 2. Screenshot 1 is showing the vdb export node with the settings and pyro fields I have even set the density quite high but still the same ugly result there... have I exported it in the wrong way? or why is it like this?! Quote Link to comment Share on other sites More sharing options...
ryew Posted October 10, 2021 Share Posted October 10, 2021 Is the data being clipped by Blender? I'm not familiar with Blender, but if you are certain the cache exported correctly from Houdini (ex: check frame in Houdini's gplay viewer), double-check that the density range of your volume settings in Blender match the density range output in Houdini (or whatever Blender's equivalent setting is). Quote Link to comment Share on other sites More sharing options...
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