ecforod Posted October 10, 2021 Share Posted October 10, 2021 Hello! I'm trying to make smoke as force/wind that will move other floating objects in scene. Currently I'm trying to use popwind and popgroup in vellum solver. In popgroup I've enabled bounding to Volume and object source as SOP null from Smoke, but that's not working. Is there any more sophisticated way to do that? Quote Link to comment Share on other sites More sharing options...
Jesper Rahlff Posted October 11, 2021 Share Posted October 11, 2021 popadvectfromvolume takes a vel field (from a smoke sim for example) and advects the points through it 1 Quote Link to comment Share on other sites More sharing options...
ecforod Posted October 13, 2021 Author Share Posted October 13, 2021 On 11.10.2021 at 8:46 AM, Jesper Rahlff said: popadvectfromvolume takes a vel field (from a smoke sim for example) and advects the points through it Thank you very much! Works as expected Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.