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Smoke as wind?

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Hello!

I'm trying to make smoke as force/wind that will move other floating objects in scene. Currently I'm trying to use popwind and popgroup in vellum solver. In popgroup I've enabled bounding to Volume and object source as SOP null from Smoke, but that's not working. Is there any more sophisticated way to do that?

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popadvectfromvolume takes a vel field (from a smoke sim for example) and advects the points through it

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On 11.10.2021 at 8:46 AM, Jesper Rahlff said:

popadvectfromvolume takes a vel field (from a smoke sim for example) and advects the points through it

Thank you very much! Works as expected :)

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