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onesk8man

Mobile Intel 915gm Express Chipset

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Hi there,

I'm having some problems with (i guess) the opengl on Houdini. I have an Intel 915 in a vaio laptop. I know, it's not a workstation. But I used to work on Maya with it, and I dont have any problems.

I've to run houdini without hardware acceleration, becouse if I opening the help, the houdini console is outputting this message, before the crash:

""NT_GeneratorThread::queueEvent event queue full. Event dropped."

I'm running Houdini on Windows, I don't know if there is any patch, or may works better on Linux or just Houdini doesnt support my card. I don't hope so.

thank u in advance.

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Hi,

You can set the following environment variable which might prevent the crash:

Name: HOUDINI_UI_QUEUE_SIZE
Value: 99999

Cheers!

steven

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Hi, thanks for the reply

I found some fixer variables, and I fixed it forcing houdini to work with software, so probably is a opengl issue. Now doesn't crash, but is pretty slow. If someone knows a different way to fix it, please let me know.

Here are the variables that I found, may they could be useful to someone.

HOUDINI_OGL_SOFTWARE 1 (force software)

HOUDINI_OGL_HARDWARE 1 (force hardware)

HOUDINI_OGL_DBL_BUFFER_FIX 1 (nvidia patch)

HOUDINI_UI_QUEUE_SIZE 99999 (queue size)

bye!

Edited by onesk8man

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so, is it works on Intel's cards?

I tried, but it's not. Houdini just freeze again and again.

sys_req-1-th.jpg

Edited by Mclawest

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I found Houdini running pretty decent on Macbook GM965 (4th generation) starting from 10.6 OS. Although under 10.5 I used to have UI lag problems.

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I am also using Intel 915 in a vaio laptop and I had the same problem as you are facing. Some problem is solved by getting other views but here is still problem. If you will solve it then please tell me it will be helpful for me too. Thanks

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