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Fluid effect for Rotorwash

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Hi all,
I am new to Houdini and I trying to make a rotor wash effect inside houdini and then bring that into UE4 for realtime use. I am just trying to get the actual ripple effect on the water first.
Check out this video from 1:15-2:15 for actual effect I am going for.
Not sure where to even start, small ocean, flip tank ? How do I get the fluid to interact with the helicopter?
I also included some stills.




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