edversicherung Posted November 18, 2021 Share Posted November 18, 2021 Helle there. I have a Sim from marvelous designer (Body and Cloth) and want to play around with vellum a bit. After importing/unpacking the alembic i separat it in two groups (cloth/body) and attach a vellum cloth node. The moment i attach it houdini always crashes so i guess it´s not the correct workflow... do i have to bring in body and cloth on my own and do the simulation/rigging in houdini? take care Quote Link to comment Share on other sites More sharing options...
Rence Posted November 19, 2021 Share Posted November 19, 2021 I'd have a guess and say that the alembic geo is pretty high res and so when you attach the Configure Cloth, Houdini is having a hard time calculating all the constraints and setting all the attributes and crashes. You'd be better off using a Split SOP, splitting by the groups you created. Then remesh the cloth so that it's not too dense, then append a Configure Cloth and do your sim. Then you can point deform the original high res mesh with that sim mesh. Quote Link to comment Share on other sites More sharing options...
edversicherung Posted November 19, 2021 Author Share Posted November 19, 2021 ah okay that makes sense...thanks for your answer and i will try this Quote Link to comment Share on other sites More sharing options...
James_maxwel Posted January 19, 2022 Share Posted January 19, 2022 On 11/18/2021 at 6:42 PM, edversicherung said: Helle there. I have a Sim from marvelous designer (Body and Cloth) and want to play around with vellum a bit. After importing/unpacking the alembic i separat it in two groups (cloth/body) and attach a vellum cloth node. The moment i attach it houdini always crashes so i guess it´s not the correct workflow... do i have to bring in body and cloth on my own and do the simulation/rigging in houdini? take care you can use "polyreduce" node to decrease primitives number in your objects Quote Link to comment Share on other sites More sharing options...
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