Jump to content
syntheticperson

How To Bulk-Convert Maya Materials to MaterialX in H 19?

Recommended Posts

Thanks to help from hoomans on the SideFX houdini forum, I have exported a textured model from Maya 2022 to USD, then imported into Houdini 19 as a LOP network.
Unfortunately, the materials have come across with only the base color texture maps as a constant shader.
I have to replace these basic shaders with MaterialX shaders, with separate texture maps linked to base color, metalness, specular_roughness, and normal.
The attached image shows a MaterialX that I manually rebuilt and applied to to the screen-left spherical tank.
Is there a procedural way to search and replace all the basic shaders with MaterialX shaders, and re-wire all the texture maps?

Thanks

Screen Shot 2021-11-24 at 7.33.05 PM.png

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×