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Rotating vellum boxes


davidyannick

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Hi,

This is because by default the vellum solver only takes the first frame of your input as the geometry to simulate. Luckily, you can add a vellum constraint called "Pin to Target" which allows you to match the vellum constraints to your animated input. 

I have attached the updated hip file and added some notes to explain how this constraint works ^_^

 

vellum_box.hiplc

vellum_animated_box.gif.0e6cada1dd7960a1ca267e686e988c7b.gif

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4 minutes ago, Ziyad said:

Hi,

This is because by default the vellum solver only takes the first frame of your input as the geometry to simulate. Luckily, you can add a vellum constraint called "Pin to Target" which allows you to match the vellum constraints to your animated input. 

I have attached the updated hip file and added some notes to explain how this constraint works ^_^

 

vellum_box.hiplc

vellum_animated_box.gif.0e6cada1dd7960a1ca267e686e988c7b.gif

Thank you so much, it works great !!!!

Thanks :)

 

Cheers

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