xFlaye Posted November 28, 2021 Share Posted November 28, 2021 Hi, I'm a bit stuck trying to figure out how to create a new variation of a mesh within a for-loop. Each mesh has random attributes that change based on the frame number. I'm attempting to copy 3 of them on a line, but I'd like each to be different on a per-frame basis. Currently, the copies are identical. I'm assuming it has to call the detail iteration from the metadata node, but not sure what node or VEX to use to enable that. Thanks for the help. diffLoops.hipnc Quote Link to comment Share on other sites More sharing options...
Librarian Posted November 28, 2021 Share Posted November 28, 2021 (edited) I think that you first must assign attribute that gonna use those effects on point's ID of that line and then use for-loop to make those random changes on any plank..and this way you can manipulate anything in loops...One way @xFlaye diffLoopsFix.hipnc Edited November 28, 2021 by Librarian Quote Link to comment Share on other sites More sharing options...
konstantin magnus Posted November 28, 2021 Share Posted November 28, 2021 The copy-transform-node can enumerate its copies which is useful for randomizing and offsetting values inside a point VOP. vary_copies.hiplc 1 Quote Link to comment Share on other sites More sharing options...
xFlaye Posted November 28, 2021 Author Share Posted November 28, 2021 Thank you @Librarian and @konstantin magnus for the workarounds. Both are great suggestions and open up interesting possibilities. Much appreciated. Quote Link to comment Share on other sites More sharing options...
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