Pj20 Posted December 3, 2021 Share Posted December 3, 2021 (edited) Hi, I am getting white spots when i add any lights(spot,distant etc) on the ocean surface. Also after using the lights a lot, the displacement also goes at several places. I wont be able to post the file but i can post the setting images or whatever else is needed. I went through other forums but sadly they did not work well. Reducing the color limit did not work. Any help would be appreciated. Edited December 3, 2021 by Pj20 Quote Link to comment Share on other sites More sharing options...
FunnyName Posted December 4, 2021 Share Posted December 4, 2021 A few things you could try: 1. In your mantra rop node, try to increase reflection quality. 2. In your ocean shader node, go to ocean shader tab > reflections and try to slightly increase reflect roughness, or decrease reflect intensity. 3. If there is a particular light which seems to cause a lot of trouble, you can remove reflections from it using contributions. Let me know if any of these helped. Quote Link to comment Share on other sites More sharing options...
TrueJanks Posted December 4, 2021 Share Posted December 4, 2021 A good thing I like to do when I see noise like that is render a frame with all the different passes (reflection, diffuse, subsurf, etc.) Its most likely reflection but its a good way to be absolutely positive. Once you figure that out you can find what you need to increase (pixel samples, limits, etc.) and that should remove most noise! Quote Link to comment Share on other sites More sharing options...
Pj20 Posted December 5, 2021 Author Share Posted December 5, 2021 Hey thanks for the reply. So 1) did not work. in 2) it kinda worked when i increased the roughness to 0.2 :))but naturally added more smudged up spots. Dont know if thats better in adding realism? Have attached pictures for with/without. 3) yeah definitely but it happens with most lights. Appreciate the reply.:) 1 Quote Link to comment Share on other sites More sharing options...
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