LostArchitect Posted January 17, 2022 Share Posted January 17, 2022 Hi guys! I have a Grasshopper background but am starting to far prefer Houdini, issue is some things that are simple for me in Grasshopper aren't as common in Houdini and so there's less literature and it is harder to learn. Im trying to create a a triangular spike/ shard that I can copy and distribute through a plane. I want their orientation, size and population density to be determined by the position of another geometry. I found this Entagma Tutorial where points can be distributed and scaled based on their relative position to a camera and this is far more advanced than what I need. If possible a non-VEX method would be preferable but anyway to solve this would be great. Many thanks! Quote Link to comment Share on other sites More sharing options...
eikonoklastes Posted January 27, 2022 Share Posted January 27, 2022 If you can post a screenshot of what you're after, or a rough sketch, that'd be helpful. Quote Link to comment Share on other sites More sharing options...
Librarian Posted January 27, 2022 Share Posted January 27, 2022 @LostArchitect I have this By Slovakian Artist -Andrej Otepka- (you can find on Orbolt for free) sorry its Vex.. TRum.hiplc Quote Link to comment Share on other sites More sharing options...
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