Masoud Posted February 4, 2022 Share Posted February 4, 2022 Hi guys In a simple rigid-body simulation, I set the "Active" attribute of my animated object from 0 to 1. How can I limit the inherited velocity (v@w, torque) of rigid body objects? I mean I don't want them to spin and rotate after becoming rigid body! Thanks for helping. RBD_Animate_01.hip Quote Link to comment Share on other sites More sharing options...
Atom Posted February 4, 2022 Share Posted February 4, 2022 The way your network is setup, continually pumps the rotation into the simulation. You may want to switch the rotation off at the same time you activate the blades. Then add a sop solver so you can put a wrangle inside. This will allow you to code custom math on your attributes. 2 Quote Link to comment Share on other sites More sharing options...
Masoud Posted February 5, 2022 Author Share Posted February 5, 2022 Hi Atom, Very helpful. Thanks. Quote Link to comment Share on other sites More sharing options...
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