couch Posted February 5, 2022 Share Posted February 5, 2022 How can I change the size of a texture when using texture nodes in the Principled Shader or a Material X shader? I know that in the Principled Shader there is uv scale under settings, but I want to change the scaling per texture node. But I would like to know how this works in Houdini for Material X Shaders too. I've tried eg. the UV transform or USD UV texture nodes, but the scale settings doesn't seem to increase the texture tiling somehow. In what order do I need to connect which nodes anyway? Do I need to involve global variables, and if so, how? I've been stuck with this problem longer than I'd like to admit. Arnold for Houdini has a feature for this in the Image Node, but I'm stuck with Karma for this project. Quote Link to comment Share on other sites More sharing options...
dleonhardt Posted February 6, 2022 Share Posted February 6, 2022 You can multiply your UVs by a constant to increase texture tiling, before piping them into the texture node. This also works for MaterialX. 1 Quote Link to comment Share on other sites More sharing options...
couch Posted February 6, 2022 Author Share Posted February 6, 2022 Thanks for your answer, but I can't get it to work. Quote Link to comment Share on other sites More sharing options...
konstantin magnus Posted February 6, 2022 Share Posted February 6, 2022 UVcoords - UVxform - Shader 1 Quote Link to comment Share on other sites More sharing options...
couch Posted February 6, 2022 Author Share Posted February 6, 2022 Thank you, that worked for me. Quote Link to comment Share on other sites More sharing options...
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