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Texture UV Repeat


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How can I change the size of a texture when using texture nodes in the Principled Shader or a Material X shader? I know that in the Principled Shader there is uv scale under settings, but I want to change the scaling per texture node. But I would like to know how this works in Houdini for Material X Shaders too.

I've tried eg. the UV transform or USD UV texture nodes, but the scale settings doesn't seem to increase the texture tiling somehow. In what order do I need to connect which nodes anyway? Do I need to involve global variables, and if so, how? I've been stuck with this problem longer than I'd like to admit.

Arnold for Houdini has a feature for this in the Image Node, but I'm stuck with Karma for this project. ^_^

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