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Autocorrect Triangle and primitives(Architecture)


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Just wondering if we have some solution to correct those areas  of this model..To more presentable model..Using in this case just some randomly boxes that with wonderful set of hda-otl of FeaLib for Houdini(@Fe_elF(resolveintersection_fee)..i can get this model..To get right angles so to speak ..:wub:



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Look hard to find magic here to fight such nasty edge flow. I know you will not like to heard that but probably your best change is it change your approach .

Or go by vdb and have an excellent auto retopo tool or exoquadremesher but in this case, just use vdb directly i guess :)

Sorry can't help here im afraid

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  • Librarian changed the title to Autocorrect Triangle and primitives(Architecture)

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