Follyx Posted February 15, 2022 Share Posted February 15, 2022 (edited) how could I manage that i.e. inner, not visible particles i.e. from an thick spray, not to be rendered/calculated. Are they calculated? Edited February 15, 2022 by Follyx Quote Link to comment Share on other sites More sharing options...
Atom Posted February 15, 2022 Share Posted February 15, 2022 You could create a surface out of all the particles (vdbfromparticles followed by a convertvdb to polygons that you connect to the second input of a group node), and group those on the inside. Issue a delete on that group before you render. It might not look exactly the same, depending upon what materials you are using. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.