Drunkenpanda Posted February 25, 2022 Share Posted February 25, 2022 (edited) Hello, I am looking for a way to recreate a maya reflection occlusion setup in Houdini. I am however unable to figure out how to switch a material on object level based on the active rop. (object level, so not the entire scene has the same material.) This did not work and neither did adding ==1 If there is a way to leverage this And have it automatically render both setups as wel as allowing me to use 0 -1 value that whould b probably b the most usefull way. Any help is appreciated. Edited February 25, 2022 by Drunkenpanda Quote Link to comment Share on other sites More sharing options...
TobyGaines Posted February 27, 2022 Share Posted February 27, 2022 We generally just duplicate the object ( or objmerge it into another geo node ), put a different shader on it and use that in the other rop. I suppose you could also set two different OUT nodes in each rop, but I've never bothered Quote Link to comment Share on other sites More sharing options...
Drunkenpanda Posted May 14, 2022 Author Share Posted May 14, 2022 Using a merge node lets you auto render 2 nodes. Quote Link to comment Share on other sites More sharing options...
Keshaw singh Posted May 23, 2022 Share Posted May 23, 2022 looks interesting Quote Link to comment Share on other sites More sharing options...
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