Jump to content

Switch material based on ROP per Object


Recommended Posts

Hello,

I am looking for a way to recreate a maya reflection occlusion setup in Houdini.
I am however unable to figure out how to switch a material on object level based on the active rop. (object level, so not the entire scene has the same material.)


image.png.cc4a7bbc40da0fc020364373e5290421.png

 

This did not work and neither did adding ==1

image.png.c444e784fbdd3e795fec73f87f271197.png

If there is a way to leverage this And have it automatically render both setups as wel as allowing me to use 0 -1 value that whould b probably b the most usefull way.
 

image.png.6da32dc04c2b809d6d6a5635231475af.png


Any help is appreciated.

 

Edited by Drunkenpanda
Link to comment
Share on other sites

  • 2 months later...
  • 2 weeks later...

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...