teno Posted March 28, 2022 Share Posted March 28, 2022 (edited) Hi, please help with apparently simple vellum sim. I need to progressive release anchor points for a certain group of points. For a fur browned away by wind. I tried to use the i@stopped var, and switch it from 0 to 1 within a mask. But always some strings escapes earlier and I can't understand why. vellum_release anchor points_ask.hiplc Also, why @z_mask from MaskFromGeo doesn't pass through solver. It's value is fine till the solver, and after that it becomes always 1. And the last thing, why some of the points are initialize with @stopped = 3, even I tried to set it up by hand. Thanks vellum_release anchor points_ask.hiplc Edited March 28, 2022 by teno Quote Link to comment Share on other sites More sharing options...
Atom Posted March 28, 2022 Share Posted March 28, 2022 (edited) I think the problem is in the 1:1 point assumption you are making inside the PopWrangle. After the copy, the point count has changed. Try fetching the attribute on another input, from farther upstream, before the CopyToPoints. Then your @ptnum should match the group count you're running over. ap_vellum_release anchor points_ask.hiplc Edited March 28, 2022 by Atom Quote Link to comment Share on other sites More sharing options...
teno Posted March 29, 2022 Author Share Posted March 29, 2022 7 hours ago, Atom said: I think the problem is in the 1:1 point assumption you are making inside the PopWrangle. After the copy, the point count has changed. Try fetching the attribute on another input, from farther upstream, before the CopyToPoints. Then your @ptnum should match the group count you're running over. ap_vellum_release anchor points_ask.hiplc I'll try it, thanks. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.