netherknight Posted April 14, 2022 Share Posted April 14, 2022 Hi, This may have an easy answer but I am struggling to find it. I want to use point relax but I don't want it to affect the Y position. So my thought process is that I would go over all points before the relax and save the Y position. Then after the relax I would call back the Y positions and have them revert to their "original" value. The problem is that I can't figure out how to do this. Could anyone help? Quote Link to comment Share on other sites More sharing options...
Librarian Posted April 14, 2022 Share Posted April 14, 2022 @netherknight please post some example maybe you can use pcimportbyidxv relax01.hiplc Quote Link to comment Share on other sites More sharing options...
animatrix Posted April 14, 2022 Share Posted April 14, 2022 Hi, You don't need to do any post processing. Point Relax's 2D relaxation does support some constraints. You can set @N to: {0, 1, 0} which is in local space. If you turn on Use Normal Attribute, it won't displace the Y component. 2 Quote Link to comment Share on other sites More sharing options...
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