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Reset object pivot location, orientation and axes

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I'm a bit ashamed to ask, but is something I seems not be able to solve.

Having the attached mesh Blade_align.fbx, where seems the pivot is not centered and also most importantly the axes are wrongly rotated. The object has also strange orientation.


I remember there was a C4D beautiful tool to automatically set pivot position in the volume center of mass, and also align the axis to the object main simmetry.

In Houdini I seems not being able to achieve anthyng related to axes, I was able to just reset the pivot using the Transform node.

Someone can please give me a hint.

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