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Mocap stream import detail attrib to drive blendshape


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Hey all, 

I'm trying to match the animated detail attrib from the mocap stream to the blendshapes in the mesh via the characterblendshapes.  I've managed some vex to match some of the channel names. 

 Is there some sort of wrangle that would match the detail attrib to the blendshape?  Or am I missing a step?  Thanks in advance, this is my first time messing with blendshapes in this way.

6285bf9a1922e_Screenshot2022-05-18231937.thumb.png.9e67067ab7068d83b171b1ffcfa95602.png

 

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