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vellum, dop_geometry ISSUE

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Hello masters!

I am just asking for advice. I want to create a simulation of worm movement with vellum softbody. What I have so far is an undone node tree, and I don't know how to apply this wavy behavior to the geometry. So may I just kindly ask u to help me out? It's a very simple scene, but I don't know how to execute the sopsolver inside the dopnet :unsure::unsure:. (I am not even 100% sure that all the steps I did are right)

I will be very thankfull, for any advice....



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