herr.ja Posted June 3, 2022 Share Posted June 3, 2022 Hello masters! I am just asking for advice. I want to create a simulation of worm movement with vellum softbody. What I have so far is an undone node tree, and I don't know how to apply this wavy behavior to the geometry. So may I just kindly ask u to help me out? It's a very simple scene, but I don't know how to execute the sopsolver inside the dopnet . (I am not even 100% sure that all the steps I did are right) I will be very thankfull, for any advice.... worm_motion.hip Quote Link to comment Share on other sites More sharing options...
HapticSchema Posted September 11, 2023 Share Posted September 11, 2023 I didn't use a DOP node (in fact, I'm not very good at using DOP and SOP solvers), but I think using a rest blend node inside the Vellum solver would work. worm_motion_rest blend.hip Quote Link to comment Share on other sites More sharing options...
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