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Can the direction vector be expressed in uv coordinates?


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hello.
I created a water mesh based on splines.
So the water mesh has a tangent vector.
I want to generate uv as a tangent vector.
So I want to offset the uv.y values to create the effect of a flowing texture.
Is it possible?

 

 

Edited by saelly
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What is you goal? It's a bit hard to understand (at least to me).

Uv is a vector attribute so of course you can just convert your directional vector to uv, but I assume that is not what you mean.

Maybe you can show simple example file?

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On 2022. 6. 9. at 12:43 AM, unshmettr said:

What is you goal? It's a bit hard to understand (at least to me).

Uv is a vector attribute so of course you can just convert your directional vector to uv, but I assume that is not what you mean.

Maybe you can show simple example file?

 

 

Edited by saelly
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