saelly Posted June 8, 2022 Share Posted June 8, 2022 (edited) hello. I created a water mesh based on splines. So the water mesh has a tangent vector. I want to generate uv as a tangent vector. So I want to offset the uv.y values to create the effect of a flowing texture. Is it possible? Edited February 5, 2023 by saelly Quote Link to comment Share on other sites More sharing options...
unshmettr Posted June 8, 2022 Share Posted June 8, 2022 What is you goal? It's a bit hard to understand (at least to me). Uv is a vector attribute so of course you can just convert your directional vector to uv, but I assume that is not what you mean. Maybe you can show simple example file? Quote Link to comment Share on other sites More sharing options...
saelly Posted June 9, 2022 Author Share Posted June 9, 2022 (edited) On 2022. 6. 9. at 12:43 AM, unshmettr said: What is you goal? It's a bit hard to understand (at least to me). Uv is a vector attribute so of course you can just convert your directional vector to uv, but I assume that is not what you mean. Maybe you can show simple example file? Edited December 20, 2022 by saelly Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.