edversicherung Posted July 16, 2022 Share Posted July 16, 2022 (edited) Hi there... I have multiple objects alligned with a copy to points sop and would like to offset the textures i am using for the roughness so the roughness is not the same on every object. tried to use a custom attribute from 0-1 in the RS particle attribute node and plugged it into the offset of the texure sampler but i can´t get it to work... Edited July 16, 2022 by edversicherung Quote Link to comment Share on other sites More sharing options...
flcc Posted July 16, 2022 Share Posted July 16, 2022 This should work. You should post even a simplified file to see what's wrong with it. Quote Link to comment Share on other sites More sharing options...
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