collidal Posted July 16, 2022 Share Posted July 16, 2022 (edited) Hey guys, I've always liked the works of Daniel Arsham. He tends to do a lot of eroded pieces with some sort of crystals, usually. I was wondering if anyone had suggestions on how I can create stuff like the pictures below in Houdini. I have used booleans in c4d with a displaced sphere/object but found it not looking as detailed/nice as I would have liked. It also takes quite a bit of time to create each individual object that's put in the boolean. In Houdini, I thought of converting geometry to a VDB then putting it in a volume VOP with some sort of noise and subtracting it from the volume, then converting back to geo. But I'm not too experienced with Houdini tbh and was looking for suggestions on the details of a potential setup. Edited July 16, 2022 by collidal Quote Link to comment Share on other sites More sharing options...
Atom Posted July 17, 2022 Share Posted July 17, 2022 (edited) There is an example file here: The particles erode and collide until they carve a hole. Edited July 17, 2022 by Atom 2 Quote Link to comment Share on other sites More sharing options...
konstantin magnus Posted July 17, 2022 Share Posted July 17, 2022 Hi Ahmed, there are specific volume noise nodes now which even support masks. erode_volume.hipnc 3 Quote Link to comment Share on other sites More sharing options...
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