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Found 2 results

  1. Hey guys, I've always liked the works of Daniel Arsham. He tends to do a lot of eroded pieces with some sort of crystals, usually. I was wondering if anyone had suggestions on how I can create stuff like the pictures below in Houdini. I have used booleans in c4d with a displaced sphere/object but found it not looking as detailed/nice as I would have liked. It also takes quite a bit of time to create each individual object that's put in the boolean. In Houdini, I thought of converting geometry to a VDB then putting it in a volume VOP with some sort of noise and subtracting it from the volume, then converting back to geo. But I'm not too experienced with Houdini tbh and was looking for suggestions on the details of a potential setup.
  2. Hi everyone Just recently finished one of my Houdini test projects, It was mainly for practicing RBD sims, shading, lighting and rendering (Mantra) and also to get a better understanding of outputting passes in Houdini, Please watch the final video here: Hope you like it! Sina
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