revelationsr Posted July 27, 2022 Share Posted July 27, 2022 Hello. I have a ocean Spectrum. I would like to drive the amplitude of the waves based off an attribute I have placed on the scattered points. I have tried using the "point" vex in the "wave instance"/"amplitude" . But no matter how I try it I can only seem to effect the entire spectrum at the same time. No individual point data is being used. Am I going about this the correct way. Is there something else I should be doing? Cheers Quote Link to comment Share on other sites More sharing options...
dleonhardt Posted July 27, 2022 Share Posted July 27, 2022 (edited) The Ocean Spectrum will expect special attributes if you want to go this way. To drive the Amplitude by hand you need to disable the Amplitude parameter on the Ocean Spectrum and create the @amplitude attribute on your scattered points. Or you can instead modify the @amplitude attribute created by the Ocean Spectrum before it goes to the Ocean Evaluate. Edited July 27, 2022 by dleonhardt Quote Link to comment Share on other sites More sharing options...
revelationsr Posted July 27, 2022 Author Share Posted July 27, 2022 Great thank you. I will try it in the morning Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.