archz2 1 Posted July 29 (edited) I am following this youtube tutorial for VEX. https://www.youtube.com/watch?v=9xhmDWAyPRA At 14 min 48 seconds, he achieves a bounce effect. However, when I press the play button, the shape doesn't act that way. It only expands and contracts once. I have typed in the same code but the ramp isn't resetting the shape after regular time intervals. What is it that I am doing wrong? VEXISNTSCARY_PART4_channel func_query.hip Here's a short screenrecording that I made vex question.mp4 Edited July 29 by archz2 Share this post Link to post Share on other sites
animatrix 300 Posted July 30 Hi, I haven't seen this tuto, but you can explicitly keep the fraction part of the time like this: float blend = @Time % 1.0; Otherwise the values get larger than 1, and so the ramp caps them at 1, hence why the "bounce" stops. 1 Share this post Link to post Share on other sites
archz2 1 Posted July 30 Thanks a lot . Editing the time worked really well. Can you also check out the tutorial please? I wonder why the same line of code worked for the tutor but not for me. Share this post Link to post Share on other sites
animatrix 300 Posted July 31 15 hours ago, archz2 said: Thanks a lot . Editing the time worked really well. Can you also check out the tutorial please? I wonder why the same line of code worked for the tutor but not for me. It seems like SESI changed the behaviour of ramps so now no more implicit cycling behaviour. The author needs to update his tuto. 1 Share this post Link to post Share on other sites
archz2 1 Posted July 31 (edited) 1 hour ago, animatrix said: It seems like SESI changed the behaviour of ramps so now no more implicit cycling behaviour. The author needs to update his tuto. I see. Thanks again. Edited July 31 by archz2 Share this post Link to post Share on other sites