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Add texture to light...

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I've noticed that there's a "texture map" parameter on Area Light Options, and it's described to be using UV's to project a texture map onto the light plane. However,  I can't find a way to modify the UV of the light, even when I dive inside the Light node and drop down some UV related nodes...

Is there any ways to do that? 

Thank you!

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Posted (edited)

I don't think UVs have anything to do with it. Try changing the size of the area light. That changes the projection size of the texture rendered by Karma.


Edited by Atom

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