akirasun Posted August 4, 2022 Share Posted August 4, 2022 Hey guys I'm trying to reproduce same noise pattern which originally created by blender. In original video(@00:01:40), author used Mapping node to manipulate UVs. In houdini, I tried UV Position VOP node but unfortunately can't get reasonable result. Thanks for any help Cheers NoisePatternTest.hiplc Quote Link to comment Share on other sites More sharing options...
Librarian Posted August 4, 2022 Share Posted August 4, 2022 @akirasun i houdini 2000 ways... Blender Grid, Noise ,bbox(0, D_XSIZE),Copy Sop, than //on prim vector min, max; getbbox(min, max); v@min = min; v@max = max; vector min = prim(geoself(), "min", 0); vector max = prim(geoself(), "max", 0); float height = chf("height"); float radius = chf("radius"); float rMin = radius; float rMax = radius + height; float r = fit(@P.y, min.y, max.y, rMin, rMax); float radianMin = 0.0; float radianMax = 2.0 * $PI; float radian = fit(@P.x, max.x, min.x, radianMin, radianMax); float x = r * cos(radian); float y = r * sin(radian); float z = 0; @P = set(x, y, z); 1 Quote Link to comment Share on other sites More sharing options...
akirasun Posted August 5, 2022 Author Share Posted August 5, 2022 8 hours ago, Librarian said: @akirasun i houdini 2000 ways... Blender Grid, Noise ,bbox(0, D_XSIZE),Copy Sop, than //on prim vector min, max; getbbox(min, max); v@min = min; v@max = max; vector min = prim(geoself(), "min", 0); vector max = prim(geoself(), "max", 0); float height = chf("height"); float radius = chf("radius"); float rMin = radius; float rMax = radius + height; float r = fit(@P.y, min.y, max.y, rMin, rMax); float radianMin = 0.0; float radianMax = 2.0 * $PI; float radian = fit(@P.x, max.x, min.x, radianMin, radianMax); float x = r * cos(radian); float y = r * sin(radian); float z = 0; @P = set(x, y, z); Wow, GJ! Quote Link to comment Share on other sites More sharing options...
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