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looks like the important part is the "find adjacent faces"

 

I'd do that by drawing a line between points that share position before the parts and moved and then create a line between those points. Then use polyFrame to get the direction in both directions.

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9 hours ago, kleer001 said:

looks like the important part is the "find adjacent faces"

 

I'd do that by drawing a line between points that share position before the parts and moved and then create a line between those points. Then use polyFrame to get the direction in both directions.

It worked, thank you, now all I have to do is stop tracking when it reaches the distance I set.

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