forbidden14 Posted August 29, 2022 Share Posted August 29, 2022 Hey all, Trying to get this skin node to have uv along spline like the sweep node. I would use the sweep but the width is varying along the spline and i found this gives semi good geo for a road base. I have the base spline then running a for loop over each point, then copying a line with the points with attribute to give a varying width cross section. Then for each primitive and skin the cross sections Anyone have experience UVing with skin node? Thanks in advance, Quote Link to comment Share on other sites More sharing options...
konstantin magnus Posted August 29, 2022 Share Posted August 29, 2022 Hi Dana, I'd recommend to look into the sweep node again. It accepts pscale and scale attributes for varying widths, creates UVs and has lots of other useful features such as creating primrow and primcol attributes eg. for lanes. 1 Quote Link to comment Share on other sites More sharing options...
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