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skin node from cross sections with UV's


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Hey all, 

 Trying to get this skin node to have uv along spline like the sweep node.  I would use the sweep but the width is varying along the spline and i found this gives semi good geo for a road base. 

I have the base spline then running a for loop over each point, then copying a line with the points with attribute to give a varying width cross section.  Then for each primitive and skin the cross sections 

Anyone have experience UVing with skin node? 

 

Thanks in advance,

 

Screenshot 2022-08-29 001550.png

Screenshot 2022-08-29 001248.png

Screenshot 2022-08-29 001619.png

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