Ultraman Posted August 31, 2022 Share Posted August 31, 2022 (edited) Hey Guys There is any Idea how to Render Particles as Volume ? in LOP XPU ( i know in CPU Uniform Volume is available but is Really Slow ) . Thanks in advance. Edited August 31, 2022 by Ultraman . Quote Link to comment Share on other sites More sharing options...
dleonhardt Posted August 31, 2022 Share Posted August 31, 2022 Try assigning a Karma Volume VOP to the particles. 1 Quote Link to comment Share on other sites More sharing options...
Ultraman Posted September 1, 2022 Author Share Posted September 1, 2022 7 hours ago, dleonhardt said: Try assigning a Karma Volume VOP to the particles. Thanks - but i didn't find any Volume Model to feed my Point data To Function - maybe should be materialX VOP , but i didn't know which one shuld i use .. Quote Link to comment Share on other sites More sharing options...
jkunz07 Posted September 2, 2022 Share Posted September 2, 2022 I think due to XPU Beta limitations, rasterizing particles to a volume in SOPs and then render that volume is the only option at the present moment. https://www.sidefx.com/docs/houdini/solaris/karma_xpu.html#features 1 Quote Link to comment Share on other sites More sharing options...
Ultraman Posted September 2, 2022 Author Share Posted September 2, 2022 1 hour ago, jkunz07 said: I think due to XPU Beta limitations, rasterizing particles to a volume in SOPs and then render that volume is the only option at the present moment. https://www.sidefx.com/docs/houdini/solaris/karma_xpu.html#features Thanks is Nice... Quote Link to comment Share on other sites More sharing options...
JessGraf Posted March 19, 2023 Share Posted March 19, 2023 On 9/2/2022 at 11:29 AM, Ultraman said: Thanks is Nice... Please could you share a basic file, Thanks Quote Link to comment Share on other sites More sharing options...
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