archz2 Posted September 8, 2022 Share Posted September 8, 2022 I am trying to follow this tutorial that uses worley noise in attrib vop. At 2 min 45 sec in the video, this result is shown. However, when I try to do the same, my result turns out to be inclined. Why is it so? worleynoise question.hip Quote Link to comment Share on other sites More sharing options...
Librarian Posted September 8, 2022 Share Posted September 8, 2022 4 points in the scatter param I think ..just change 1 Quote Link to comment Share on other sites More sharing options...
archz2 Posted September 8, 2022 Author Share Posted September 8, 2022 (edited) It blacks out. In the video, he is using only two points in parameters for both worley noise. Edited September 8, 2022 by archz2 Quote Link to comment Share on other sites More sharing options...
Librarian Posted September 9, 2022 Share Posted September 9, 2022 (edited) change box to polygon-mesh not Mesh ..Definitely this is the Case in your Ex @archz2 , use periodic Worley Noise, look like its a BUG.hm Edited September 9, 2022 by Librarian 1 Quote Link to comment Share on other sites More sharing options...
archz2 Posted September 9, 2022 Author Share Posted September 9, 2022 I see. Thanks a lot! Quote Link to comment Share on other sites More sharing options...
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