HM_2020 Posted October 13, 2022 Share Posted October 13, 2022 Is it possible to jack into or change the Noise in Repellents, other than the standard controls? How is the noise calculated? Can we add to it or change it? Add a Perlin noise or custom vel? Vex or Vops? Maybe effected by a POP sim? Or is it hard coded? Cheers! Quote Link to comment Share on other sites More sharing options...
dleonhardt Posted October 14, 2022 Share Posted October 14, 2022 Noise on the repellents is just a simple rand() running over the repellent sphere. To change it you just need to modify the @noise attribute in /whitewatersolver/emit_repellants/set_attributes. 2 Quote Link to comment Share on other sites More sharing options...
HM_2020 Posted October 14, 2022 Author Share Posted October 14, 2022 (edited) Silly me, didn't Allow Editing and dig deeper, CHEERS! Some nice stuff to tweak here - Edited October 14, 2022 by HM_2020 Quote Link to comment Share on other sites More sharing options...
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