matEvil Posted November 10, 2022 Share Posted November 10, 2022 Hi, I try to work with grains and packed geometry. I had a simulation of grains and then connected a fragmented geometry (with assemble and packed geo checked) but my pieces didn't rotate or didn't follow the normal orientation. Is there a way to do that? I try also to create a normal using the Vel vector for assigned the rotation to my fracture pieces... Thanks and have a good day Matteo Quote Link to comment Share on other sites More sharing options...
jjakob Posted November 10, 2022 Share Posted November 10, 2022 I believe the point deform node doesn't account for rotations/orientations. To be able to rotate you would need to have two vectors anyways (N and up) for example or even better: create a quaternion (orient attribute) and apply it to your pieces. A recent tutorial i found helpful: Hope it helps! Best, Jakob Quote Link to comment Share on other sites More sharing options...
matEvil Posted November 10, 2022 Author Share Posted November 10, 2022 Thanks Jacob, I go to test it tomorrow and came back to you.... Quote Link to comment Share on other sites More sharing options...
matEvil Posted November 11, 2022 Author Share Posted November 11, 2022 On 10/11/2022 at 9:45 AM, jjakob said: I believe the point deform node doesn't account for rotations/orientations. To be able to rotate you would need to have two vectors anyways (N and up) for example or even better: create a quaternion (orient attribute) and apply it to your pieces. A recent tutorial i found helpful: Hope it helps! Best, Jakob ok, saw and it's very clear and nice, unfortunately, I try to apply it to grains and point deform, and seems didn't work, I want to try also to extrapolate only geo (with a for-each) and see what happens. I can't use a copy to point because I have a lot of particles in hi-res others ideas? thanks Matteo Quote Link to comment Share on other sites More sharing options...
ryew Posted November 11, 2022 Share Posted November 11, 2022 From my understanding, the rotation/orientation of Grains cannot be calculated or used for instancing - at most you can have them orient to velocity which may not be useful for you in this case - see this post: https://www.sidefx.com/forum/topic/84596/?page=1#post-365640 Quote Link to comment Share on other sites More sharing options...
matEvil Posted November 11, 2022 Author Share Posted November 11, 2022 46 minutes ago, ryew said: From my understanding, the rotation/orientation of Grains cannot be calculated or used for instancing - at most you can have them orient to velocity which may not be useful for you in this case - see this post: https://www.sidefx.com/forum/topic/84596/?page=1#post-365640 ok, that should be work with "Copy To Point" sops and not with point deform, I try another way for have the same fx. thanks a lot Quote Link to comment Share on other sites More sharing options...
matEvil Posted November 24, 2022 Author Share Posted November 24, 2022 I found this and fixed with that https://momme.gumroad.com/l/cfxwrap?layout=profile&recommended_by=library Quote Link to comment Share on other sites More sharing options...
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