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Is there any way to know the collision frame of a particle?


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Extend your popwrangle code to examine the @hitnum attribute as well. Store the time in a new attribute. Time is in seconds, so you'll have to convert it to a frame based upon your current FPS.

Something like...



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  • 3 weeks later...

I believe that you could use the velocity dir cause the velocity direction used to have a sudden change when it hits something and collide with. so you could like for example subtract your current vel from the previous velocity to have that like a trigger you could feed it into a Cd attrib to vis it you know try that.

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