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how to reset rotation of an imported model from another software (3ds max for example )


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22 hours ago, tamagochy said:

You need to take matrix and invert it.

i have exported simple box from 3ds max as fbx , exported the model as rotated and unrotated , rotated object has fbx_rotation and fbx_translation attributes , i used this attributes to make inverted matrix , but the position after resetting the rotation is not the same as unrotated model , (i exported unrotated model just for reference to see if the matrix is working correctly)

reset angle.hiplc rotated_pos_box.fbx rest_pos_box.fbx

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