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Custom force along complexe edge network

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Hey everyone,

I'm working on an Houdini FX project and I'm trying to create a custom velocity for my particle system. Specifically, I want my particles to travel from one point to another along the edge network.

I've tried a few things, but I'm not quite getting the results I'm looking for.

Has anyone else tackled a similar problem before or have any advice on how to achieve this effect? Any suggestions or resources would be greatly appreciated!

Thanks in advance.

Here is an exemple of the edge network

Edited by KTRS_Antoine
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