KTRS_Antoine Posted February 16, 2023 Share Posted February 16, 2023 (edited) Hey everyone, I'm working on an Houdini FX project and I'm trying to create a custom velocity for my particle system. Specifically, I want my particles to travel from one point to another along the edge network. I've tried a few things, but I'm not quite getting the results I'm looking for. Has anyone else tackled a similar problem before or have any advice on how to achieve this effect? Any suggestions or resources would be greatly appreciated! Thanks in advance. Here is an exemple of the edge network : Edited February 16, 2023 by KTRS_Antoine Quote Link to comment Share on other sites More sharing options...
hannes603 Posted February 17, 2023 Share Posted February 17, 2023 you can do it with prim uv like in the example scene or you creating velocity fields from the curves tangent. pointAlongCurve.hip Quote Link to comment Share on other sites More sharing options...
animatrix Posted February 21, 2023 Share Posted February 21, 2023 You can also use Orientation Along Curve SOP to compute tangents in various ways. Quote Link to comment Share on other sites More sharing options...
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