gangland Posted February 17, 2023 Share Posted February 17, 2023 (edited) Hello guys. I'm building an huge density conteiner, using a few noise multiplications. That should be an huge war zone/site dust. I did the basic vop, right now I'm trying to do an step foward, by adding subtle swirly/curly air zones. I manneged to create the velocity field that should distort the density field, but I'm do not have a clue how to apply that. I messed with vdb advect but defintely wasnt the right path. Please Help me. curlyswirly_v00.hipnc Edited February 17, 2023 by gangland Quote Link to comment Share on other sites More sharing options...
fencer Posted February 17, 2023 Share Posted February 17, 2023 (edited) For the setup you need to convert volume to vdb and put vdb advect inside solver. Edited February 17, 2023 by fencer Quote Link to comment Share on other sites More sharing options...
gangland Posted February 17, 2023 Author Share Posted February 17, 2023 13 minutes ago, fencer said: For the setup you need to convert volume to vdb and put vdb advect inside solver. Hey tried inside solver. It didn't work. I read the documentations of the vdb advect, as far I'm understood, it only works for sign distance field vdb. Quote Link to comment Share on other sites More sharing options...
fencer Posted February 17, 2023 Share Posted February 17, 2023 10 minutes ago, gangland said: Hey tried inside solver. It didn't work. I read the documentations of the vdb advect, as far I'm understood, it only works for sign distance field vdb. Check this curlyswirly_v01.hipnc 1 1 Quote Link to comment Share on other sites More sharing options...
gangland Posted February 18, 2023 Author Share Posted February 18, 2023 13 hours ago, fencer said: Check this curlyswirly_v01.hipnc 379.13 kB · 5 downloads Damn, That's it! I'm realized that I'm didnt converted Volume to vdb Thank you so much Quote Link to comment Share on other sites More sharing options...
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