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(Solved) Curl areas within density field conteiner

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Hello guys.

I'm building an huge density conteiner, using a few noise multiplications. That should be an huge war zone/site dust.

I did the basic vop, right now I'm trying to do an step foward, by adding subtle swirly/curly air zones.

I manneged to create the velocity field that should distort the density field, but I'm do not have a clue how to apply that. I messed with vdb advect but defintely wasnt the right path. Please Help me.




Edited by gangland
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13 minutes ago, fencer said:

For the setup you need to convert volume to vdb and put vdb advect inside solver.


tried inside solver. It didn't work. I read the documentations of the vdb advect, as far I'm understood, it only works for sign distance field vdb.

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  • gangland changed the title to (Solved) Curl areas within density field conteiner

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