sachacarletti Posted February 18, 2023 Share Posted February 18, 2023 Hey guys, I hope you are well, could you help me with something? I'm trying to create a fracture of an object with vellum grains, I'm using clusters to create the pieces that I want to break and a mask with mops to trigger the simulation, but I would like to increase the amount of cluster over the simulation time, is it possible with cluster attribute? for example, I would like it to break into large parts first, a few frames ahead, break smaller parts, and then smaller ones, and so on until it turns to dust Thanks a lot if anyone can give me some tips. I added a hipfile here thank you! clusters_v1.hiplc Quote Link to comment Share on other sites More sharing options...
Librarian Posted February 22, 2023 Share Posted February 22, 2023 @sachacarletti Interesting .HM , how to make groups of that secondar cluster and where to assign those groups inside sop solver or before on sop level?? totalititus Blockout if I have this code_ int pts [] = primpoints(0,@primnum); int n1 = point(0,'__cluster',pts[0]); int n2 = point(0,'__cluster',pts[1]); if(n1 != n2){ f@breaktreshhold = 10.2 ; } int pts [] = primpoints(0,@primnum); int c1 = point(0,'__piece',pts[0]); int c2 = point(0,'__piece',pts[1]); if(c1 != c2){ f@breaktreshhold = .04 ; } funny effects ..Thanx for a file Sacha VellGrOdforce.hiplc Quote Link to comment Share on other sites More sharing options...
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