haggi Posted April 30 Share Posted April 30 Hi, I have some truble to assing shaders to my crowd agents in Solaris. Since I want to export my crowds with material to usd for later rendering in Maya with Arnold, I want to assing materials to crowd agents. While a shader assignment works fine if I import the crowds with the Create SkelRoots option, this seems to work only for a few agents because if I export the scene, the needed ram exceeds quite fast my machines capabilities. So because I want to use it with some more agenst, I hope there is a way to assign materials to crowds imported with the Create Instanced SkelRoots option. As you can see in the attached image, assingment of materials do not work in a way I understand. Or - what would be cool - if I could find a way to only export the geometry and skeleton only for one frame and later layer the animation from a extra layer, but if I understand the docs correctly this is not an option with usdSkel. I'd appreciate any ideas. Quote Link to comment Share on other sites More sharing options...
haggi Posted May 1 Author Share Posted May 1 Uppsss... I think I found the problem. The main problem site in front ot the keyboard. The sop crowd import lop node already has everything I need. The important point here is that I have to unpack the agents in the sop import. Now evertyhing seems to work fine. Quote Link to comment Share on other sites More sharing options...
hannes603 Posted May 17 Share Posted May 17 can you provide a scene for us? i would like to see it ! 1 Quote Link to comment Share on other sites More sharing options...
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