haggi Posted April 30 Share Posted April 30 Hi, I have some truble to assing shaders to my crowd agents in Solaris. Since I want to export my crowds with material to usd for later rendering in Maya with Arnold, I want to assing materials to crowd agents. While a shader assignment works fine if I import the crowds with the Create SkelRoots option, this seems to work only for a few agents because if I export the scene, the needed ram exceeds quite fast my machines capabilities. So because I want to use it with some more agenst, I hope there is a way to assign materials to crowds imported with the Create Instanced SkelRoots option. As you can see in the attached image, assingment of materials do not work in a way I understand. Or - what would be cool - if I could find a way to only export the geometry and skeleton only for one frame and later layer the animation from a extra layer, but if I understand the docs correctly this is not an option with usdSkel. I'd appreciate any ideas. Quote Link to comment Share on other sites More sharing options...
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.