christianl013 Posted May 2 Share Posted May 2 Hi, I have written a short vex snippet to take a drawn curve and move a sine wave with @P along the curve, it uses the @up vector to determine the orientation of the hills and valleys of the wave. It seems to be working except for the fact that the frequency of the sine waves are not consist through the whole curve. It's a distorted curve so areas that have more bend tend to stretch out the frequency of the waves and areas that turn tend to clump up. Is there a way for me to get a consistent sine wave no matter what the shape of the curve is? Thanks. Cheers, Christian Quote Link to comment Share on other sites More sharing options...
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