TheDude123 Posted May 19, 2023 Share Posted May 19, 2023 Hi, I've got an RBD sim that consists of two ground explosion and then a ground crack that happens over the course of 72 frames. When the ground crack intersects the debris created by the explosions, the velocity from the crack is not being transferred onto the debris. I'd like the pieces that have already exploded, to inherit the velocity from the crack (when it reaches those points). Anyone know how to achieve this? Example file attached for reference. Thanks, Crack_Effect_v001_Testing.hip Quote Link to comment Share on other sites More sharing options...
vicvvsh Posted May 20, 2023 Share Posted May 20, 2023 Hi, exploded pieces have met condition "i@active == i@active_prev" already and velocity from the crack can't affect on them. In attachment one of ways how to achieve this affects. Crack_Effect_v001_Testing_01.hipnc Quote Link to comment Share on other sites More sharing options...
TheDude123 Posted May 21, 2023 Author Share Posted May 21, 2023 Thanks Victor, That works pretty well. Apologies for including the whole damn project...not my intention . Quote Link to comment Share on other sites More sharing options...
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